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BRX: Well, I made the run of my life today and reached the 3rd loop of Flicky ! With a big score : 5.472.520 points.MSX: It's definitely cool rather than boring! So, how about your score?.And that’s why I’m here today, telling you this maybe boring but cool story bro ! and returned really seriously on one of my favorite game of all time. Rediscovered MD/Genesis games with a decent arcade stick (microswitch )). I bought an arcade cabinet, found a Megadrive to JAMMA to transcend the Megadrive experience to its maximum. I’ve gone through the years by playing the same way : Clear the 1st loop, lose in the mid of the 2nd loop, and give up. I discovered the “secret nude girl” (That’s how I call her XD) maybe one year after my first touch, cleared the game maybe 2 years later (I was young) and discovered the existence of a second loop in the same time but I never got too far after it because of the difficulty rank going really tougher (and no possibility of extend until 7). I finally played the game, and replayed and replayed it again, every day, like a strong addiction. BRX: Yes! I recognized the blue bird from Sonic The Hedgehog and quickly started to enjoy the gameplay mechanics and the game gimmicks.MSX: That's a common reaction to Flicky, I think: "Is that it?" only then does it addict you.My mother bought me this game because of the cute cover, and I was not really enjoyed by the very first try, because of the 8-bit graphics and the “poor” gameplay in appearance. BRX: I’m a Flicky player since many many years, I play on Megadrive with the Genesis version of the game since 1992~93 maybe.MSX: Can you tell us about your Flicky story?.BRX: Hi Matt ! Pleased to « virtually » meet you ! My name is Brice Lopez, from France.
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A modern version is available for Windows through Project EGG/Amusement Center, or you can play the original using a PC-9801 emulator such as Neko Project II. No real Japanese skills are required to enjoy it. The game is well worth playing if you can get hold of it. There are only eight levels but they are kept fresh by having different environments and graphical themes, each have their own hazards, and the enemies they contain are varied in both appearance and ability. Other twists include the fact that collisions with your tail of kids not only sets them loose but also reduces the time you have to complete the level. Whilst the gameplay is very much like Flicky, the level layout has more in common with Pac-Man.
Tanukids sees you take control of a Father Tanuki who has to collect a number of Tanuki Kids, avoid roaming enemies, and then drop the kids of at the exit.
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The first in a new, occaisional series “Games Like Flicky” features an obscure Japanese game released on the PC-9801, a range of Japanese Desktop PCs from the 1990s. PS: there’s a sister game Endless Doves which applies the same concept to an Endless Runner style game.
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Worth playing if you can get it for free (as it us as of right now) or at a bargain price. I’m not sure I’ll stick with it because of that. I think the control mechanism was made obtuse to make the game more difficult but the developer has gone a step too far with it.
And the directions flip depending on the orientation of your character, which makes it infuriating at times. My issue is that the control mechanic could be single button but is actually two button. Levels are split into packs of 10 and get progressively more difficult. There are no enemies (as far as I can tell) but there are moving hazards on the levels. The next game in the occaisional “Games Like Flicky” series features a Gameboy-styled downloadable game for Mobile.Ĩ-bit Doves sees you take control of the sleepy dude who has to get to the exit of each level whilst optionally picking up as many doves as possible by flying near them.